Jexavurino / Play guide

One star, plus its nearest neighbours.

Use the shape of a tap to make sense of the sixteen-light board.

Sugar Lights
Browser activity / how to play

A centre tap changes five lights.

Worked example · not your current board
The centre and its four orthogonal neighbours change state together. Diagonal corners are not affected by this tap.
  1. Read bright and dim

    Each star has a visible state and a labelled control. Your target is sixteen glowing stars. A dark cell is not a disabled button; it can still be selected.

  2. A tap makes a cross

    The chosen star and its up, down, left and right neighbours change state. Diagonal cells are unaffected. At an edge or corner, the cross stops at the board boundary.

  3. Reverse before you repeat

    Selecting the same cell twice reverses its effect. Undo tap restores the previous board in one step. Use these controls to compare a change rather than guessing at the whole board at once.

  4. Start another arrangement

    New lights produces another solvable board. Reloading also clears the current attempt. Touch, pointer or keyboard activation can select a cell; completion is a visual result with no stake or prize.

Try Sugar Lights

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